Over this past week I’ve been researching sources on how to
engage reluctant readers (specifically through the use of technology). I
selected this topic of focus last week with some hesitation, as there are so
many unexplored and interesting avenues that I could take my research. My
decision however has been confirmed, as I combed through journal articles over
this past week. I am thrilled with the
direction it is taking me, its application to elementary grades, and the
affordability of accessing some of these resources/applications.
When I began my research, I imagined it would take me into research
focused on e-readers, tablets, interactive fiction, and online stories as tools
for assisting and motivating reluctant readers. I knew very little about these
resources, how they worked, or how a teacher would go about implementing them. What
I have found is that much of the research in the area of increasing reading
interest and success is attributed to the use of multimodal and digitally based
texts. Many are easily accessible and there is a wealth of knowledge available
on how to use these tools with students.
Inanimate Alice “Born
Digital” (Source Link)
This journal article is about the award-winning transmedia
storytelling project, Inanimate Alice.
Inanimate Alice is a “born-digital
novel” (named Best Web-site in United States for Teaching and Learning in 2012
by AASL). The article highlights the multimodality characteristic of this
project. It is similar to a role-playing game, where in order for students to
comprehend the story of Alice Field, a globe-trotting girl who wants to be a
game designer when she grows up, they must make meaning out of images, sounds
and actions. The multimodality of this story-telling project is described as a
literacy tool and one that opens up opportunities for engaging reluctant
readers. Inanimate Alice is cited as
being a 21st Century learning tool and one that has the power to
develop critical-thinking skills, creativity, collaboration skills and
communication.
Hovious, A. (2014). Inanimate Alice: Born digital. Teacher Librarian, 42(2), 42-46.
Reading Workshop 2.0:
Children’s Literature in the Digital Age (Source Link)
This resource discusses what a Reading Workshop 2.0
environment looks like. It examines the use of multimodal and digitally based
texts as a new avenue for breaking away from traditional book reports and
paper/pencil tasks. Using these devices, Serafini states, still requires
decoding of text, but demands that students navigate new text structures. Included
in the text is a discussion on audio books, e-readers, interactive digital
storybooks and the ability of such devices to allow students to share with
others via websites.
Serafini, F. & Youngs, S. (2013). Reading workshop
2.0: Children’s literature in the digital age. The Reading Teacher, 66(5),
401-404.
Using Digital Story
Projects to Help Students Improve in Reading and Writing (Source Link)
This article opens by discussing the importance of
technologies’ place in schools. It states the necessity for students to be
technologically literate, so that they are able to function in today’s digital society.
It calls on teachers to prepare students in this way, stating that it is a disservice,
and detrimental to students’ future should they not be taught to use technology
effectively in school. Furthermore, this article outlines digital storytelling
and how it can be used to improve students’ reading, and reading motivation
(specific to reluctant readers). It is stated that reading, reading motivation,
fluency and vocabulary all improve through the use of digital storytelling
circles (DSCs). In conclusion, the author lists websites with examples of
digital storytelling, as well links to tutorials on how to create digital stories
in a variety of programs such as Photo Story 3 and iMovie.
Morgan, H. (2014). Using digital story projects to
help students improve in reading and writing. Reading Improvement, 51(1), 20-26.
Multimodal
Children’s E-Books Help Young Learners in Reading (Source Link)
Interactive electronic resources provide struggling
readers with the motivation to make academic gains and they improve in reading
as a result. This article provides a background on the difficulties children
have with reading and the motivational issues that go hand-in-hand. Such
e-books (those that combine text with sound, animation, and images) are cited
as promoting “literacy development by providing young learners with guidance
through the use of additional text tools” (Morgan, 2013, p. 80). The article
discusses how teachers can implement the successful use of multimodal e-books, provides
guide lines for selecting good interactive e-books, and includes a list of
e-book apps for children as well as a checklist for selecting your own.
Morgan, H. (2013). Multimodal children’s e-books
help young learners in reading. Early
Childhood Education Journal, 41(6), 477-483.